BATTLE MAGE 1ST JOB SKILLS
Triple Blow (Active)
Attack 8 enemies 3 times.
LV20: 20 MP, 130% Damage.
Attack 8 enemies 3 times.
LV20: 20 MP, 130% Damage.
The Finisher (Active)
Grants a chance to deal additional damage after an attack.
LV10: 40% chance to deal 150% Damage after an attack.
Grants a chance to deal additional damage after an attack.
LV10: 40% chance to deal 150% Damage after an attack.
Teleport (Active)
Teleport a set distance to other locations on the same map using arrow keys.
LV15: 20 MP, 150 Teleport Range.
Teleport a set distance to other locations on the same map using arrow keys.
LV15: 20 MP, 150 Teleport Range.
Dark Aura (Supportive)
Produces an aura that increases damage inflicted by your party members. Cancel aura bypressing skill key again. Can be used simultaneously with other auras.
LV20: 30 MP, +10% Damage.
Produces an aura that increases damage inflicted by your party members. Cancel aura bypressing skill key again. Can be used simultaneously with other auras.
LV20: 30 MP, +10% Damage.
Battle Mage 1st Job Skill Build: Everything maxed.
1. Add 1 SP into Triple Blow, The Finisher, Dark Aura, Teleport.
2. Max Triple Blow, Teleport, Dark Aura, The Finisher.
1. Add 1 SP into Triple Blow, The Finisher, Dark Aura, Teleport.
2. Max Triple Blow, Teleport, Dark Aura, The Finisher.
BATTLE MAGE 2ND JOB SKILLS
Staff Mastery (Passive)
Permanently increases Staff Mastery, Magic Attack, and Critical Hit Rate.
LV10: 50% Mastery, +10 Magic Attack, +40% Critical Rate.
Permanently increases Staff Mastery, Magic Attack, and Critical Hit Rate.
LV10: 50% Mastery, +10 Magic Attack, +40% Critical Rate.
Quad Blow (Active)
[REQUIRE] Max Triple Blow.
Attacks 8 enemies 4 times.
LV20: 30 MP, 135% Damage.
[REQUIRE] Max Triple Blow.
Attacks 8 enemies 4 times.
LV20: 30 MP, 135% Damage.
Hyper Dark Chain (Active)
Pull 8 enemies towards you and have a chance to Knocked Down them.
LV20: 35 MP, 410% Damage, Knockdown for 6 sec.
Pull 8 enemies towards you and have a chance to Knocked Down them.
LV20: 35 MP, 410% Damage, Knockdown for 6 sec.
Staff Boost (Supportive)
[REQUIRE] LV5 Staff Mastery.
Doubles the attack speed of your weapon. Must have a staff equipped.
LV10: 40 MP, Lasts 200 sec.
[REQUIRE] LV5 Staff Mastery.
Doubles the attack speed of your weapon. Must have a staff equipped.
LV10: 40 MP, Lasts 200 sec.
Blood Drain (Supportive)
Casts a buff that allows you to recover HP equivalent to a portion of the damage you inflict on enemies. Only up to 10% of your Max HP can be recovered with each attack.
LV15: 75 MP, Buff lasts 120 sec. Recovers HP equivalent to 5% damage you inflict.
Casts a buff that allows you to recover HP equivalent to a portion of the damage you inflict on enemies. Only up to 10% of your Max HP can be recovered with each attack.
LV15: 75 MP, Buff lasts 120 sec. Recovers HP equivalent to 5% damage you inflict.
Yellow Aura (Supportive)
Creates a bright yellow aura that increases the Movement Speed and Attack Speed of your party members. Cancel the aura by pressing the skill key again. Can be used simultaneously with other auras.
LV20: 18 MP, +20 Movement Speed, +1 Attack Speed.
Creates a bright yellow aura that increases the Movement Speed and Attack Speed of your party members. Cancel the aura by pressing the skill key again. Can be used simultaneously with other auras.
LV20: 18 MP, +20 Movement Speed, +1 Attack Speed.
High Wisdom (Passive)
Permanently increase INT (Intellect).
LV5: +40 INT.
Permanently increase INT (Intellect).
LV5: +40 INT.
Battle Mage 2nd Job Skill Build: Everything maxed except Hyper Dark Chain.
1. Add 1 SP into Quad Blow, Yellow Aura, Hyper Dark Chain.
2. Max Staff Mastery, Staff Boost, Quad Blow.
3. Max High Wisdom, Blood Drain, Yellow Aura.
4. Dump remaining SP into Hyper Dark Chain.
1. Add 1 SP into Quad Blow, Yellow Aura, Hyper Dark Chain.
2. Max Staff Mastery, Staff Boost, Quad Blow.
3. Max High Wisdom, Blood Drain, Yellow Aura.
4. Dump remaining SP into Hyper Dark Chain.
BATTLE MAGE 3RD JOB SKILLS
Battle Mastery (Passive)
Permanently increase your Damage and your Minimum Critical Damage.
LV20: +30% Damage. +20% Min Critical Damage.
Permanently increase your Damage and your Minimum Critical Damage.
LV20: +30% Damage. +20% Min Critical Damage.
Conversion (Supportive)
Consumes MP to rapidly increase your Max HP for a fixed period of time.
LV10: 1000 MP, +100% Max HP for 180 sec.
Consumes MP to rapidly increase your Max HP for a fixed period of time.
LV10: 1000 MP, +100% Max HP for 180 sec.
Quintuple Blow (Active)
[REQUIRE] Max Quad Blow.
Attack 8 enemies 5 times.
LV20: 42 MP, 140% Damage.
[REQUIRE] Max Quad Blow.
Attack 8 enemies 5 times.
LV20: 42 MP, 140% Damage.
Dark Shock (Active)
Summons two dark orbs and creates a magnetic field between them, which attacks 8 enemies. Additional Critical Hit Rate applied only for this skill. Cooldown decreases as skill level increases
LV15: 85 MP, 1040% Damage, +50% Critical Rate for this skill. Cooldown 5 sec.
Summons two dark orbs and creates a magnetic field between them, which attacks 8 enemies. Additional Critical Hit Rate applied only for this skill. Cooldown decreases as skill level increases
LV15: 85 MP, 1040% Damage, +50% Critical Rate for this skill. Cooldown 5 sec.
Blue Aura (Supportive)
Creates a bright blue aura that increases Defense and HP, and absorbs the damage taken by party members. Cancel the aura by pressing the skill key again. Can be used simultaneously with other auras.
LV20: 42 MP, +300 Defense, +250 Max HP, Distributes 30% damage received with 20% Damage being absorbed.
Creates a bright blue aura that increases Defense and HP, and absorbs the damage taken by party members. Cancel the aura by pressing the skill key again. Can be used simultaneously with other auras.
LV20: 42 MP, +300 Defense, +250 Max HP, Distributes 30% damage received with 20% Damage being absorbed.
Advanced Blue Aura (Active + Passive)
[REQUIRE] Max Blue Aura.
Permanently increases your Abnormal Status and Elemental resistances while increasing the power of your Blue Aura. Also increases the defense party members when you’re using Blue Aura.
LV10: 62 MP, Absorbs 10% of the distribute damage. +60% Defense. +20% Resistance.
[REQUIRE] Max Blue Aura.
Permanently increases your Abnormal Status and Elemental resistances while increasing the power of your Blue Aura. Also increases the defense party members when you’re using Blue Aura.
LV10: 62 MP, Absorbs 10% of the distribute damage. +60% Defense. +20% Resistance.
Body Boost
[REQUIRE] LV10 Dark Aura + LV10 Yellow Aura + LV10 Blue Aura.
Consumes MP to rapidly increase the effects of your active aura for a short time. You must cancel this skill to switch auras. Also, enemies’ attacks will not cancel the buff.
LV10: 90 MP, Cooldown 90 sec.
1. Dark Aura : +38% Damage for 60 sec.
2. Yellow Aura : +32 Move Speed, +2 Attack Speed, +36% Evasion Rate for 60 sec.
3. Blue Aura : Invincible for 9 sec.
[REQUIRE] LV10 Dark Aura + LV10 Yellow Aura + LV10 Blue Aura.
Consumes MP to rapidly increase the effects of your active aura for a short time. You must cancel this skill to switch auras. Also, enemies’ attacks will not cancel the buff.
LV10: 90 MP, Cooldown 90 sec.
1. Dark Aura : +38% Damage for 60 sec.
2. Yellow Aura : +32 Move Speed, +2 Attack Speed, +36% Evasion Rate for 60 sec.
3. Blue Aura : Invincible for 9 sec.
Summon Reaper Buff (Supportive)
Every attack has a chance to summon a Reaper who attacks nearby monsters. However, if attacking boss or players in PvP (player vs player) will not summon Reaper. When used against mobs of monsters (Monster spawn in events or training spot), you will be able to summon infinite Reapers.
LV10: 100 MP, 10% Summon chance. Reaper expires in 30 sec. Reaper deals 450% Damage.
Every attack has a chance to summon a Reaper who attacks nearby monsters. However, if attacking boss or players in PvP (player vs player) will not summon Reaper. When used against mobs of monsters (Monster spawn in events or training spot), you will be able to summon infinite Reapers.
LV10: 100 MP, 10% Summon chance. Reaper expires in 30 sec. Reaper deals 450% Damage.
Stance (Supportive)
Temporarily has a chance to resist knock-back effects.
LV10: 90 MP, 90% Chance to resist knockback for 300 sec.
Temporarily has a chance to resist knock-back effects.
LV10: 90 MP, 90% Chance to resist knockback for 300 sec.
Teleport Mastery
[REQUIRE] Max Teleport
When activated, 6 enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. This skill can be toggled on and off with the skill key.
Level 1: 4 MP, 260% Damage, 40% Stun Chance. Stun 2 sec, +4 Teleport Distance.
Level 5: 20 MP, 340% Damage, 80% Stun Chance. Stun 2 sec, +20 Teleport Distance.
[REQUIRE] Max Teleport
When activated, 6 enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. This skill can be toggled on and off with the skill key.
Level 1: 4 MP, 260% Damage, 40% Stun Chance. Stun 2 sec, +4 Teleport Distance.
Level 5: 20 MP, 340% Damage, 80% Stun Chance. Stun 2 sec, +20 Teleport Distance.
Battle Mage 3rd Job Skill Build: Everything maxed except Dark Shock.
1. Add 1 SP into Quintuple Blow, Teleport Mastery, Blue Aura, Battle Mastery.
2. Max Battle Mastery, Quintuple Blow.
3. Add 10 SP into Blue Aura. Max Body Boost.
3. Max Stance, Teleport Mastery, Conversion.
4. Max Blue Aura, Advanced Blue Aura, Summon Reaper Buff.
5. Dump remaining SP into Dark Shock.
1. Add 1 SP into Quintuple Blow, Teleport Mastery, Blue Aura, Battle Mastery.
2. Max Battle Mastery, Quintuple Blow.
3. Add 10 SP into Blue Aura. Max Body Boost.
3. Max Stance, Teleport Mastery, Conversion.
4. Max Blue Aura, Advanced Blue Aura, Summon Reaper Buff.
5. Dump remaining SP into Dark Shock.
BATTLE MAGE 4TH JOB SKILLS
Advanced Dark Aura (Passive)
[REQUIRE] Max Dark Aura.
Permanently increases Magic ATT and upgrades the function of Dark Aura. Also gives Damage Overtime (DoT) damage to the object of your attack at a set chance.
LV30: (ACTIVE EFFECT) 60 MP, +20% Damage with Dark Aura, 50% chance to cast DoT against an enemy which can stack up to 3 times, each dealing 260% damage and lasts for 8 sec. (PASSIVE EFFECT) +30 Magic Attack.
[REQUIRE] Max Dark Aura.
Permanently increases Magic ATT and upgrades the function of Dark Aura. Also gives Damage Overtime (DoT) damage to the object of your attack at a set chance.
LV30: (ACTIVE EFFECT) 60 MP, +20% Damage with Dark Aura, 50% chance to cast DoT against an enemy which can stack up to 3 times, each dealing 260% damage and lasts for 8 sec. (PASSIVE EFFECT) +30 Magic Attack.
Advanced Yellow Aura (Passive)
[REQUIRE] Max Yellow Aura.
Permanently increases your Avoidability and upgrades your Yellow Aura skill. You’ll grant extra Avoidability to party members and decrease enemy Movement Speed when using Yellow Aura.
LV30: (ACTIVE EFFECT) 50 MP, +35 Movement Speed, +1 Attack Speed, +20% Dodge Chance, -30% Enemy Movement Speed. (PASSIVE EFFECT) +20% Dodge Chance.
[REQUIRE] Max Yellow Aura.
Permanently increases your Avoidability and upgrades your Yellow Aura skill. You’ll grant extra Avoidability to party members and decrease enemy Movement Speed when using Yellow Aura.
LV30: (ACTIVE EFFECT) 50 MP, +35 Movement Speed, +1 Attack Speed, +20% Dodge Chance, -30% Enemy Movement Speed. (PASSIVE EFFECT) +20% Dodge Chance.
Finishing Blow (Active)
[REQUIRE] Max Quintuple Blow.
Attack 8 enemies 6 times with a chance to stun. This skill has additional Critical Rate.
LV30: 60 MP, 200% Damage, 90% chance to stun for 4 sec. +25% Critical Rate.
[REQUIRE] Max Quintuple Blow.
Attack 8 enemies 6 times with a chance to stun. This skill has additional Critical Rate.
LV30: 60 MP, 200% Damage, 90% chance to stun for 4 sec. +25% Critical Rate.
Battle Rage (Supportive)
Focus on a single enemy for a short time, significantly increasing damage against them. Also permanently increases your Max HP MP and Weapon Magic Defense, and allows you to ignore a portion of monster defense. Enemies’ attacks will not cancel the buff.
LV30: (ACTIVE EFFECTS) 50 MP, Lasts 240 sec. +40% Damage, +20% Critical Rate, +15% Min Critical Damage, Max Number of Targets is limited to 1 for all skills unless buff is removed. (PASSIVE EFFECTS) +30% Max HP, +150% Defense, Ignore 30% Enemy Defense.
Focus on a single enemy for a short time, significantly increasing damage against them. Also permanently increases your Max HP MP and Weapon Magic Defense, and allows you to ignore a portion of monster defense. Enemies’ attacks will not cancel the buff.
LV30: (ACTIVE EFFECTS) 50 MP, Lasts 240 sec. +40% Damage, +20% Critical Rate, +15% Min Critical Damage, Max Number of Targets is limited to 1 for all skills unless buff is removed. (PASSIVE EFFECTS) +30% Max HP, +150% Defense, Ignore 30% Enemy Defense.
Party Shield (Supportive)
Creates a protective wall centered around you to protect party members. Party members behind the wall will not take damage. Cooldown 7 minutes for all skill levels.
LV30: 150 MP, Shield lasts 40 sec.
Creates a protective wall centered around you to protect party members. Party members behind the wall will not take damage. Cooldown 7 minutes for all skill levels.
LV30: 150 MP, Shield lasts 40 sec.
Twister Spin (Active)
Attack 8 enemies around you. Higher skill level reduces cooldown time.
LV30: 30 MP, 360% Damage. Cooldown 12 sec.
Attack 8 enemies around you. Higher skill level reduces cooldown time.
LV30: 30 MP, 360% Damage. Cooldown 12 sec.
Dark Genesis (Active)
Attack 15 enemies 2 times with a chance to stun. Also increases Dark Shock damage.
LV30: (ACTIVE EFFECTS) 400 MP, 15, 1075% Damage, 90% chance to stun for 4 sec, Cooldown: 20 sec. (PASSIVE EFFECTS) +60% Dark Shock’s Damage.
Attack 15 enemies 2 times with a chance to stun. Also increases Dark Shock damage.
LV30: (ACTIVE EFFECTS) 400 MP, 15, 1075% Damage, 90% chance to stun for 4 sec, Cooldown: 20 sec. (PASSIVE EFFECTS) +60% Dark Shock’s Damage.
Maple Warrior
Temporarily boost all stats by percentage.
LV30: -70 MP, +15% All Stats, Lasts 900 sec.
Temporarily boost all stats by percentage.
LV30: -70 MP, +15% All Stats, Lasts 900 sec.
Hero’s Will
Remove some abnormal effects.
LV5: 30 MP, Cooldown 360 sec
Remove some abnormal effects.
LV5: 30 MP, Cooldown 360 sec
Battle Mage 4th Job Skill Build: Everything maxed.
1. Add 1 SP into Finishing Blow, Dark Genesis, Twister Spin.
2. Add 1 SP into Advanced Dark Aura, Advanced Yellow Aura, Party Shield.
3. Max Advanced Dark Aura, Finishing Blow, Twister Spin.
4. Max Battle Rage, Advanced Yellow Aura, Party Shield.
5. Max Maple Warrior, Hero’s Will, Dark Genesis.
1. Add 1 SP into Finishing Blow, Dark Genesis, Twister Spin.
2. Add 1 SP into Advanced Dark Aura, Advanced Yellow Aura, Party Shield.
3. Max Advanced Dark Aura, Finishing Blow, Twister Spin.
4. Max Battle Rage, Advanced Yellow Aura, Party Shield.
5. Max Maple Warrior, Hero’s Will, Dark Genesis.
BATTLE MAGE HYPER SKILLS
Teleport Mastery – Reinforce (Level 143) +20% Damage.
Teleport Mastery – Add Range (Level 162) +100 Range.
Teleport Mastery – Enhance (Level 183) Gain 1 sec invincibility after teleport.
Dark Shock – Reinforce (Level 149) +20% Damage.
Dark Shock – Split Damage (Level 168) Damage reduced to 1/4 but increase number of hits by 4.
Dark Shock – Cooltime Reduce (Level 189) Remove cooldown.
Twister Spin – Reinforce (Level 155) +20% Damage.
Twister Spin – Extra Target (Level 177) Attack +2 enemies.
Twister Spin – Cooltime Reduce (Level 195) -20% Cooldown.
Teleport Mastery – Add Range (Level 162) +100 Range.
Teleport Mastery – Enhance (Level 183) Gain 1 sec invincibility after teleport.
Dark Shock – Reinforce (Level 149) +20% Damage.
Dark Shock – Split Damage (Level 168) Damage reduced to 1/4 but increase number of hits by 4.
Dark Shock – Cooltime Reduce (Level 189) Remove cooldown.
Twister Spin – Reinforce (Level 155) +20% Damage.
Twister Spin – Extra Target (Level 177) Attack +2 enemies.
Twister Spin – Cooltime Reduce (Level 195) -20% Cooldown.
Union Aura (Level 150)
Increases Super Body duration of Dark Aura and Yellow Aura by 30 seconds and Blue Aura by 5 seconds, your maximum damage is increased by 50,000.
Increases Super Body duration of Dark Aura and Yellow Aura by 30 seconds and Blue Aura by 5 seconds, your maximum damage is increased by 50,000.
Battleking Bar (Level 170)
Attack 8 enemies 2 times with a large bar in front of you. 400% damage 5 times if use Finish Blow. The maximum damage for this skill is 3,000,000.
Attack 8 enemies 2 times with a large bar in front of you. 400% damage 5 times if use Finish Blow. The maximum damage for this skill is 3,000,000.
Will of Liberty (Level 200)
Increase you and your Resistance in your party’s damage by 10% and maximum damage by 50,000 for 60 seconds. There is a cooldown of 120 seconds.
Increase you and your Resistance in your party’s damage by 10% and maximum damage by 50,000 for 60 seconds. There is a cooldown of 120 seconds.